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Kale #90267 09/02/13 11:40 AM
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I've noticed that Taekwondo by Human software stopped working in the latest MESS version. It could be a regression, since it was working fine before...

Kale #90271 09/02/13 01:48 PM
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Between 0.149 and u1? I don't think anything changed in SNES there, so that's surprising.

Kale #90288 09/02/13 06:56 PM
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I'm going to double check it later today and see if I get it to work. Maybe my config files are corrupt.

Kale #90300 09/02/13 11:12 PM
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Just an FYI, there is some slowdown in certain parts of Super Mario World. The stage with the water and the flying sharks(not the totally underwater stage, but the one where you can kinda just fall off and swim for a bit and then jump back up) for example.


The developers of MESS have my sincere gratitude. Thank you guys.
Kale #90301 09/02/13 11:33 PM
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If I remember right, that level could get choppy on real hardware.

Isamu #90302 09/03/13 12:01 AM
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Originally Posted by Isamu
Just an FYI, there is some slowdown in certain parts of Super Mario World. The stage with the water and the flying sharks(not the totally underwater stage, but the one where you can kinda just fall off and swim for a bit and then jump back up) for example.
Vanilla Secret 3, and they're dolphins, not sharks.

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Originally Posted by Reznor007
If I remember right, that level could get choppy on real hardware.
Should I believe you? You're the boss of the fortress levels!

Kale #90314 09/03/13 01:18 PM
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SMW *is* on the edge on real hardware on some stages. It's why nearly all of the hacks that add MOAR STUFF invariably run on ZSNES but fail on hardware.

Kale #90315 09/03/13 01:21 PM
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Confirmed, Taekwon-Do is not working with the latest official 0.149 MESS version. It gives a black screen and nothing else, and it was working fine before, I just don't know which version broke it since I didn't play it very often lately. All my other games seems to be working fine.

Last edited by RColtrane; 09/03/13 04:44 PM.
Kale #98094 01/31/15 10:18 AM
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bringing back the thread from death because I've converted also SNES input devices to use the slot code in the core. this allowed me to clean up some annoying errors and to support a few new things

First of all, now multitap games recognize 5 controllers as they are supposed to, allowing 5 friends to play Super Bomberman
[Linked Image from mamedev.emulab.it]
and the sports game who supported the adapter, e.g. Madden 98
[Linked Image from mamedev.emulab.it]

Moreover, as in the NES case, I have added support for the Barcode Battler unit and Conveni Wars Barcode Battler Senki has functional PvP option at last
[Linked Image from mamedev.emulab.it] [Linked Image from mamedev.emulab.it]

+ I've added the Twin Tap and the Pachinko controllers smile

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