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Re: MAME 0.152->0.153 : filters not working anymore ? [Re: torturedutopian] #94647 06/13/14 10:14 AM
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qmc2 Offline
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Running the emulator w/o an X server doesn't get you any remarkable latency decreases or performance improvements (unless you're coming from a very bad graphics hardware & driver). It will just use less resources (mostly memory) since the X server doesn't need to be run, but that's it.

Also, NO current CPU can run all systems at 100% speed.

(PS: In order to avoid a flame-war here, I'd recommend not to mention anything with "retro" in its name smile. However, they have their own OSD, AFAIK. I really doubt it's "faster", though.)


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
Re: MAME 0.152->0.153 : filters not working anymore ? [Re: torturedutopian] #94648 06/13/14 10:27 AM
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Hehe, thanks for the clarification smile I'll leave everything as it is then, it's already pretty awesome smile

Re: MAME 0.152->0.153 : filters not working anymore ? [Re: torturedutopian] #94650 06/13/14 12:01 PM
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R. Belmont Offline
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Yeah, Wayland will be cool when it arrives, but not for latency or performance increase reasons. Just that we'll have a display server designed in this century ;-)

Re: MAME 0.152->0.153 : filters not working anymore ? [Re: torturedutopian] #94659 06/13/14 05:20 PM
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Dullaron Offline
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I notice if you set the screen into flat screen (No tilt and no rounded corners at all.) with scanlines that some of the lines for example in the lime green color will get uneven. Showing two close together then spread out leaving a darker color green line. Keep on going in this pattern. vs castlevania for example. Doesn't happen when tilt back or forward. smile

////////////////////////////////////////////////////////////////

https://docs.google.com/viewer?a=v&p...ZDc5YjdhNzE3ODI

Here are more mods that I did. Instead of having the games fill up the whole screen I made those close to the real thing like Ms. Pac-man. The screen still have rounded corners but I got games away from the edges.

plain-scanlines.vsh - no tilt and no rounded corners.

horizont.vsh - tilt and rounded corners.

vertical.vsh - tilt and rounded corners.

vertical-2.vsh - tilt and rounded corners.

Note: vertical and vertical-2 - tilt the screen the wrong way on some games. This the reason why there are two version so it can be fix easy.

////////////////////////////////////////////////////////////

Would it be cool to tilt the artworks back like the games screen? laugh


Windows 10 Home 64-bit / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 16 GB
Re: MAME 0.152->0.153 : filters not working anymore ? [Re: torturedutopian] #94674 06/14/14 08:13 AM
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Dullaron Offline
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Here is another one. I call this one a TV. Be cool if someone make a TV artwork for this. smile

https://sites.google.com/site/o0kinghanco0o/Home/cvania2u.png

https://docs.google.com/viewer?a=v&p...ZWQ5MDE1M2VhY2U

Using Windows SDLMESS64 not Windows SDLMAME64 if anyone ask. smile


Windows 10 Home 64-bit / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 16 GB
Re: MAME 0.152->0.153 : filters not working anymore ? [Re: torturedutopian] #94678 06/14/14 12:08 PM
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Ciro Consentino Offline
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Thank you for the shaders, Dullaron.


Ciro Alfredo Consentino
http://emuloader.mameworld.info
emuloader@gmail.com
Re: MAME 0.152->0.153 : filters not working anymore ? [Re: Dullaron] #94681 06/14/14 04:47 PM
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cgwg Offline
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Code:
/*  CRT Scanlines Shader
 *
 *  Copyright (C) 2012-2013 Douglas Lassance
 *  Port of the amazing CRT-Geom shader by cgwg, Themaister and DOLLS for SDLMAME and SDLMESS.

Ha ha, wtf. The original release of the "CRT-geom" shader was for SDL MAME/MESS; I ported it to the xml format that was used at the time by bsnes and the predecessor of Retroarch a few days later.

Edit: I'm not angry, or anything just amused. Part of this is my fault for being lazy and not setting up a website for hosting "official" versions of my shaders.

Last edited by cgwg; 06/14/14 05:57 PM.
Re: MAME 0.152->0.153 : filters not working anymore ? [Re: torturedutopian] #94682 06/14/14 05:25 PM
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Dullaron Offline
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Yea I saw that. When I found that one. I will remove that one right away. R. Belmont or who ever can delete that post. All I did is made a few changes to that file.

Edit: That file is deleted and gone now. Anyway thanks. smile

Last edited by Dullaron; 06/14/14 05:49 PM. Reason: OK that file been removed from my server.

Windows 10 Home 64-bit / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 16 GB
Re: MAME 0.152->0.153 : filters not working anymore ? [Re: torturedutopian] #94686 06/14/14 07:28 PM
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R. Belmont Offline
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And now, thanks to Just_Desserts, here's NTSC for SDLMAME. You'll need SVN #30975 or later for this to work properly.

NTSC shader pack download

There are two versions: NTSC is for using it by itself, NTSC_chain is for putting it in glsl_shader_mame0 and then chaining other shaders. For example:

-glsl_shader_mame0 NTSC/NTSC_chain -glsl_shader_mame1 CRT-geom/CRT-geom gives this:


Re: MAME 0.152->0.153 : filters not working anymore ? [Re: R. Belmont] #94687 06/14/14 07:31 PM
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Just Desserts Offline
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Nicely done, my friend. smile

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