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Originally Posted By qmc2
It could be done and it's not too difficult... feel free to add a feature request smile.


I thought I just did smile laugh grin smirk

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Yes, but I probably won't remember when I might get to it... I meant here: http://tracker.batcom-it.net/view_all_bug_page.php
smile


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Ahhh yes, I will create an account and request it there. Thanks! for the info. smile

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Rene, many tnx friend, u are good coder, now r6320 with full load - images, icons, pcbs and etc etc - 5 sec. smile Good job smile
And now: my old problem is again here - when start any game in embedded mode - not auto load in full size window mode, not safe window screen size. If I close it and reopen it should press the arrow in the upper right corner for max open window size. tnx smile

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The embedder code is fairly hacky, especially on Windows. I will try a different implementation with Qt 5 in the future, but I can't really change the situation in case of Qt 4...


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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No problem Rene, tnx for answer, for atm solution is independent mode smile

Last edited by oddi; 11/16/14 02:00 PM.
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Hi

Nice work and here's another thing to ask for...

If (Show Devices) is UNchecked could devices be ignored in the machine search results.

because we don't want to show devices smile

E.G. try NES

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Show/hide in game/machine lists, that is... the search ignores that. Again, there will be a reg-exp filtered view where you can filter out whatever you want.

The main reason why the search result ignores this is that there are devices which require ROMs, and you wouldn't even be able to *find* them otherwise (when devices are completely invisible).


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Rene, about templates...
Any changes was made in the way which macros are called inside a javascript code?

Thats because, for the long I remember, the code:
Code:
<script language="JavaScript">
if (localStorage['Shideravan/$EMULATOR_VARIANT$/SoftwareNotesTemplate/BackgroundMode2'] != 'none')
{
   document.write("<table border=\"0\" cellspacing=\"0\" height=\"5\" width=\"100%\">");
   supportCor();
   document.write("<tr><td height=\"5\"></td></tr></tbody></table>");
   document.write("<table border=\"0\" cellspacing=\"0\" valign=\"middle\" width=\"100%\" style=\"table-layout: fixed;\"><tbody><tr><td>$SOFTWARE_INFO$</td></tr></tbody></table>");
}
</script>


used to work properly, but now, that $SOFTWARE_INFO$ breaks the script...
But if the $SOFTWARE_INFO$ is changed with any work text, the code works properly, thats why I think that the problem is with the way which QMC2 call $SOFTWARE_INFO$


"A user interface is like a joke. If you have to explain it, it's not that good."
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The $SOFTWARE_INFO$ macro hasn't changed, only the way it's stored internally has changed (but that's true for ALL dat-info sources).


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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