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Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #110513
08/04/17 12:02 PM
08/04/17 12:02 PM
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RColtrane Offline
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Originally Posted by seanriddle
I posted scans of the G&W Donkey Kong Jr and Mario's Cement Factory cases: https://drive.google.com/open?id=0BwwdEMgyry4DU0NlaEF4aUhkYU0

These are pretty scratched up.


My God!! What happened to that poor DKjr?? LOL laugh

Thanks a lot for the scans Sean, they are really good! The scratches won't be a problem, I'll do those two soon. But first I would like to see this Mario Bros. case implemented with the current SVG to see if the final result will be acceptable. In which format you guys need me to deliver that MB case to fit it into the emulation?

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #110517
08/04/17 02:24 PM
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hap Offline
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External SVG isn't supported in MAME, and as I said buttons aren't possible with it anyway. You'll have to go for a high res PNG, the same way bezel/cpanel artwork is done for a lot of arcade games. Stiletto manages the MESS artwork website, let him know when you finished it and he can add it there: https://www.mess.org/artwork

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap] #110524
08/05/17 02:12 PM
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Rob Offline
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Originally Posted by hap
That game isn't dumped yet, but it could be useful in the future. smile

Is DK-52 queued up to be dumped or isn't a ROM available for dumping? I'm asking because there is currently a motherboard up for sale on eBay.

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #110530
08/05/17 07:37 PM
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seanriddle Offline OP
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I don't have a DK52, just BJ60 Blackjack and BD62 Bomb Sweeper. Both have 80-pin chips, presumably Sharp SM512. I haven't electronically or visually dumped one of those yet.

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap] #110531
08/06/17 04:41 AM
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Stiletto Offline
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Originally Posted by hap
External SVG isn't supported in MAME, and as I said buttons aren't possible with it anyway. You'll have to go for a high res PNG, the same way bezel/cpanel artwork is done for a lot of arcade games. Stiletto manages the MESS artwork website, let him know when you finished it and he can add it there: https://www.mess.org/artwork


I'm praying someday it'll all be lumped in with Mr. Do's collection at http://mrdo.mameworld.info/mame_artwork.php , he does a lot better job of weeding out and replacing the crap artworks with improved versions. We shall see!

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #110544
08/08/17 02:49 PM
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hap Offline
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https://www.youtube.com/watch?v=zyOKgLtUxto
Kevtris posted this link the other day on IRC. A technical video about the 1980 Milton Bradley OMNI Entertaintment System, an electronic quiz game. It has two TMS1100. The games are on 8-track tapes, with spoken questions intermixed with data.

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #110556
08/09/17 05:37 PM
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RColtrane Offline
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Mario Bros. artwork inserted, thanks to the always kind Mr.DO! laugh

Here's a pic:
[Linked Image]

Much better than the crude screens without the artwork I must say.

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #110557
08/09/17 06:15 PM
08/09/17 06:15 PM
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R. Belmont Online content
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That looks amazing!

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #110571
08/10/17 06:18 PM
08/10/17 06:18 PM
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RColtrane Offline
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Some questions to who did the svg's for Mario Bros:

Is there any way of removing those 'round corner' marks? They are no longer needed since the round corners will be done by the external artwork anyway. This applies to other G&W games as well.

And one final question (this one applies to all games, not only to MarioBros): since the original G&W games have a 'grey' tone in their backgrounds, would it be also possible to have a grey color instead of white as the mais background color?

If these things are simple to fix, I think it would worth doing them to achieve a better overall look.


Last edited by RColtrane; 08/10/17 06:44 PM.
Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #110572
08/10/17 07:02 PM
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hap Offline
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1) External artwork bezel can overlap the screen element, so just add the round corners to the bezel and line it up.
2) You can either scale the screen element, or crop a few pixels(bezel overlap).
3) I've tried it before, it makes it look oversaturated. Maybe add a grey screen overlay?

Indeed, they are simple fixes, and entirely possible in external artwork.

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