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Re: TMS-09xx/1xxx thread (was New Dumps) [Re: Just Desserts] #112581
02/11/18 06:40 PM
02/11/18 06:40 PM
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SynaMax Offline
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Originally Posted by Just Desserts
I just won the bidding on an AC-01 "Ball" Game & Watch. The LCD has a bit of screen bleed, so we might have to make the SVG by hand, but it should be in functional condition.


If it's okay, I would like to volunteer tracing the SVG. laugh

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #112583
02/11/18 06:55 PM
02/11/18 06:55 PM
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hap Offline
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Fine by me smile but I think it'll take a while before Sean gets to it.
If the LCD really is broken and needs manual work to create the SVG, you'll still need a scan of the electronic traces so you can make it look authentic. A scan will also be helpful for IDing uncertain LCD segments.

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #112584
02/11/18 08:34 PM
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hap Offline
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Tiger Sonic 2 is added to MAME, external artwork here: http://tsk-tsk.net/net/extart/tsonic2.zip

[Linked Image]

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #112586
02/12/18 12:26 AM
02/12/18 12:26 AM
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seanriddle Offline OP
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Cool!

Here's Radica Card Night: www.seanriddle.com/cardnight.bin

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #112587
02/12/18 01:37 AM
02/12/18 01:37 AM
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Haze Offline
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Originally Posted by seanriddle
Cool!

Here's Radica Card Night: www.seanriddle.com/cardnight.bin


Also looks like a regular XaviX release, so will provide further evidence to help me :-)

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #112588
02/12/18 02:44 AM
02/12/18 02:44 AM
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Nice new artworks. smile


Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #112590
02/12/18 04:24 AM
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Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap] #112591
02/12/18 07:20 AM
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Originally Posted by hap
If I had to guess, it's going to have a SM5A or SM500 MCU.
A broken LCD is no problem for the earlier G&W games, the games are very linear and it's easy to find out which output is which lcd segment.


This interview makes me think that the earliest G&W games didn't use any sort of CPU. It will be interesting to find out for sure.

http://iwataasks.nintendo.com/interviews/#/clubn/game-and-watch-ball-reward/0/2

"Yamamoto: Izushi-san and I became significantly involved in the series with Game & Watch: Fire, which was the fourth game. At first, we didn't do programming, but made the game through the hardware.

Iwata: In other words, you didn't write programs like you would today, but made the game run through circuit design.

Izushi: Right. That's how we made Color TV Racing 112 and Color TV Game Block Breaker. Just by seeing the specifications for the game, we could imagine what the circuit should look like. So we used a soldering iron to make the prototype of Game & Watch: Fire."

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #112594
02/12/18 02:59 PM
02/12/18 02:59 PM
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hap Offline
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Here's a teardown of G&W Fire(1st version), you can see a single QFP chip. I assume it's an MCU, but I won't rule out that it's a custom ASIC.
https://imgur.com/gallery/Tzdzz

Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle] #112596
02/12/18 07:01 PM
02/12/18 07:01 PM
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hap Offline
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Tiger Strider added to MAME.
External artwork: http://tsk-tsk.net/net/extart/tstrider.zip

[Linked Image]

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