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Corrected download link:

Tiger Electronics Artwork

Pit Fighter

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I did a small tweak to Pit Fighter SVG.
@DM see email where I applied the changes to your external artwork so you don't have to do.

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^Got it. New version uploaded:

Tiger Electronics Artwork

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Tiger Mighty Max, decapped/dumped by Sean.

[Linked Image from i.imgur.com]

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Artwork for Mighty Max is up. ID4 also has case artwork now:

[Linked Image from i.ibb.co]

Tiger Electronics Artwork

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Double Dragon II: The Revenge by Tiger has now been preserved in MAME smile

Sean Riddle has dumped the MCU ROM and I've helped out with digitizing the display and preparing the MAME driver.

This is what the game looks like in MAME (without artwork):
[Linked Image from i.imgur.com]

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I found what I believe to be an error with the segment mapping on Operation: Aliens. The three segments for Weapon and the three for Energy should be swapped. I have no video of a real unit in action but when you play pick up a weapon, the set on the right light up. Every time you get hit, one from the left turns off. I can put it on mametesters if I'm correct or maybe someone who reads it here can fix it.

[Linked Image from i.ibb.co]

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I'd call it BTANB* until further proof.
*: Bugs That Are Not (emulation) Bugs: Bug on real handheld that doesn't happen on MAME.

Segments are grouped together, in this case it electronically doesn't make sense to swap left power bar with right.
Issue with decap/optical dump? Looking at the decap, it was good quality, I always double check them.
Consider a SM510 emulation bug? Unlikely, the opcodes are pretty simple and all other games work fine on MAME.

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OK, thank you for checking. They probably messed up when labeling the artwork then.

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I'm ok with an MT report.
Too bad that the game is so rare there is no Youtube footage (and of course Sean can't test the game anymore since the MCU is decapped)

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