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Joined: Dec 2005
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CRP
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Not sure if this is the right place to post these, but here are a few bugs I noticed:

- arcade: the only way to filter the list is export it, the other options will not affect it in any way
- pop-up menus disappear by themselves after a few seconds
- drop down menus are to small, and some labels (especially shortcuts) are truncated
- Cmd-Q does not work, I have to use Cmd-X to close the app

and two feature requests:
- is there a way to show multiple images (eg screenshot + title + flyer) at the same time
- is there a way to move the Game Info box so that it shows at the same time as a game image?

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Q
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Those are no bugs smile. But anyway, that's the reason why there are themes (only 2 right now), and one can always add more of them... regarding filtering, yes, that's a works-as-designed thing. And regarding keyboard shortcuts: you can change those for the main GUI and QMC2 Arcade (also from the main GUI).

Also, which pop-up menus are you talking about?


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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CRP
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re keyboard shortcuts: the menu on top shows the Cmd-Q shortcut, but it won't work, so maybe just a visualization error
re popup menus: for example, if I right click a game, the popup stays open for a few seconds, then closes by itself
re arcade: the ckeckbox next to "use filtering" made me think that the buttons below work independently...

thanks for the good work! wink

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Originally Posted by CRP
re keyboard shortcuts: the menu on top shows the Cmd-Q shortcut, but it won't work, so maybe just a visualization error
Hmmm, Qt 4 has certain known issues with Command-keys on the Mac, so probably it's really a bug (not necessarily QMC2's fault, but I have to check...). Anyway, as I don't have a Mac myself it's hard for me to test. Could you check if explicit remapping of the keyboard shortcut(s) in question fixes it?! And which shortcut is shown in the key-sequence scanner when you press Cmd+Q?

Originally Posted by CRP
re popup menus: for example, if I right click a game, the popup stays open for a few seconds, then closes by itself
Interesting... that's "unexpected" to say the least. As I haven't heard of it before may be there's some local setting at your side interfering? Or can someone else on Mac OS X reproduce this?

Originally Posted by CRP
re arcade: the ckeckbox next to "use filtering" made me think that the buttons below work independently...
Yeah, you can choose between using the full game/machine list or a "filtered" version of it for QMC2 Arcade.


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Finally back into business after the shit factory stopped supplying the fan.

My bug is:
I can't select an external drive.
I have an external drive with sdlmame executables and all roms, but I can't select it when trying to setup QMC2.

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Does the external drive show up in Finder?

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Yes.
I even compiled MAME on it using the Terminal and I can launch MAME without issue from the Terminal.
Better: I used RomVault through Parallels to update the ROMs on this very external drive (something that clrmamepro couldn't do, BTW).

Last edited by Braintrash; 12/04/14 06:18 PM.
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So where's the external drive mounted in the VFS? I'd assume something like "/<volume-name>"... and that should be selectable from within QMC2 provided the UID it's running as has sufficient access permissions.


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Also, try enabling "Use native file dialogs" in the setup (GUI section) to see if that fixes it... it could be a problem with Qt's built-in file-dialogs. Native dialogs are the ones that the OS provides.


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Yeah, I didn't think of typing the path directly; that did the trick, thank you.

But how can I enable native dialogs if I can't pass the first wizard screen? Maybe some note could be added to the ultimate manual.

Last edited by Braintrash; 12/06/14 10:58 AM.
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