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Workaround for Nestopia sound desyncs found. #97374
12/11/14 09:51 PM
12/11/14 09:51 PM
Joined: Sep 2010
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Samurai Fox Offline OP
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Samurai Fox  Offline OP
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By setting the speed (under timing) to 61 or above in post 1.36 versions, you can finally eliminate this issue. Note that this workaround affects PAL games in which it causes them to play faster than normal, so it's best to use this fix with NTSC games.

Re: Workaround for Nestopia sound desyncs found. [Re: Samurai Fox] #103043
12/17/15 03:34 PM
12/17/15 03:34 PM
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Eugene.S Offline
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Eugene.S  Offline
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Hi, maybe this info will help to solve this problem:

https://github.com/rdanbrook/nestopia/issues/46

Re: Workaround for Nestopia sound desyncs found. [Re: Samurai Fox] #103091
12/18/15 07:54 PM
12/18/15 07:54 PM
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Eugene.S Offline
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https://github.com/rdanbrook/nestopia/issues/46#issuecomment-165468503

https://github.com/rdanbrook/nestopia/commit/7c8d9d9c95dd24217f79c9eae24e3fcf4b0d485b


(sorry for posting code as image)

This bugfix should work. Many thanks to Marty.

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Official 1.40 compiled with native VS2005 and DXSDK-summer-2004
"vanilla" and "soundfix" version.
http://rghost.ru/8P9KL5rhg
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