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Ok, Entex Baseball 3 is working in MESS. I'll update the notes if you worked out how to measure its osc freq. I connected the cap and resistors from BB3 to 4 other TMS1100s - two were B-revision dies and two were E-revision. Interestingly, the Es are faster than the Bs- B amateur = 169K, B pro = 218K, E amateur = 188K, E pro = 244K. The original chip was a B, so I guess 169K/218K is the way to go.
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Also, I got to play an Atari Video Pinball Model C-380, which is a dedicated console. This one wasn't for sale, but I definitely found it more interesting than your typical Pong system. Pong Story describes it as using "possibly a microcontroller" labelled C011500-1. http://www.pong-story.com/atpong2.htmI took a quick look at the Atari Video Pinball that I have. The chip has a different code: C010755-01 C02751. The date code is 7734, and it was made in Korea. It's a 40-pin DIP made by AMI. There's also a single 2112 RAM chip (256x4=1024 bits). The 8 RAM address bits are connected to the AMI chip pins 5-12, and the 4 data bits are connected to pins 20-23, and R/W is connected to pin 22. Ground is on pin 1 and VCC is on pin 25. Pins 26-34 and 36-38 are not connected. Pins 2 and 3 look like the oscillator inputs- there is a crystal (no frequency marked) and trimmer cap connected to them. Pin 4 connects to the speaker. Pin 40 connects to the paddle, so maybe an ADC. The buttons connect through a 4019 to pins 17, 18, 19 and a couple more that I think I wrote down wrong. I'll take a closer look later.
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Joined: May 2009
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Can I just say how fricking awesome it is, in the span of about 6 months, to be seeing dumps and emulation of these handheld (and other) games to be just absolutely pouring into MESS?
These sorts of games have been like the last bastion of completely undumped and unemulated games for the entire life of the emulation community, and in like half a year you guys have just blown it wide open. You all are doing great!
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Just for fun, I measured several of the TI dice:
Little Professor 1978 1990C - 3.35mm x 4.44mm TI-1270 0970 - 4.05mm x 4.80mm Entex Baseball 1 1000 - 4.47mm x 4.63mm Stop Thief 0980 - 4.57mm x 4.93mm TI-30 0980 - 4.59mm x 4.93mm Merlin 1100 - 4.75mm x 5.56mm Total Control 4 1400 - 4.76mm x 5.79mm Entex Baseball 3 1100 - 4.77mm x 5.73mm Speak&Spell CD2302 - 4.88mm x 6.34mm Speak&Spell 0281 - 5.36mm x 5.45mm Speak&Spell 0271 - 5.44mm x 5.85mm
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I got the LightFight. This one has a National Semi COP421L, with additional markings HLA/N /B119. The COP444L from Entex Space Invader was marked HRZ/N /B139, so I'm guessing HLA/N specifies the ROM contents and /B119 is the date code. I should be able to electronically dump this one, although I might have more difficulty finding the start since it has less ROM space and therefore probably has less unused space, which helped me with Space Invader.
Worst case, I'll have to force opcodes to start the dump at 000. Now that Kevin found the errors in the app note, that'll be easier!
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Joined: Mar 2002
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Unexpected, but if it's dumpable, no problem The COP400 emu in MESS looks good, I just need to make a handheld driver for it (and that space invaders game too). I connected the cap and resistors from BB3 to 4 other TMS1100s - two were B-revision dies and two were E-revision. Interestingly, the Es are faster than the Bs- B amateur = 169K, B pro = 218K, E amateur = 188K, E pro = 244K. The original chip was a B, so I guess 169K/218K is the way to go. Thanks! It's probably times-2? eg. (169K*2)hz: approx 340khz.
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Joined: Mar 2006
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natsemi had weird markings on chips; the original ceramic mask roms for the digitalker (ssr1/ssr2 word set) one of them has GUD/D on it as a rom code.
LN
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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Joined: May 2010
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I connected the cap and resistors from BB3 to 4 other TMS1100s - two were B-revision dies and two were E-revision. Interestingly, the Es are faster than the Bs- B amateur = 169K, B pro = 218K, E amateur = 188K, E pro = 244K. The original chip was a B, so I guess 169K/218K is the way to go. Thanks! It's probably times-2? eg. (169K*2)hz: approx 340khz. I didn't think about that last night, but those numbers are pretty slow. I used an oscilloscope on pin 18 and measured about 6uS between peaks for amateur and about 4.5uS for pro. To get more accuracy, I measured the time for multiple peaks and divided. I averaged the timing for the two B chips, but they were pretty close. The frequency vs resistance chart in the TMS1000 manual doesn't have a plot at 33pF, but extrapolating, 47k ohms could easily be 340kHz (just noticed that's at 15V and I measured at 9V, not sure how that affects it). That would put Pro at 436kHz, which is a little over the maximum recommended oscillator frequency of 400kHz. The manual does indicate a +/- 20% frequency variation, though. I'll measure some other TMS1100s in their original circuits and see how they compare.
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Joined: Jul 2007
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Here's a picture of the omega virus pcb parts - https://imgur.com/Sx6DeY5solder - https://imgur.com/aTE26PNgame info - http://www.boardgamegeek.com/boardgame/3086/omega-virusBOM U1 - TI 3253ACT OMEGA VIRUS CSM11161AN C1 - 103 C2,C3 - 30 C4,C5 - 10uF R1 - 41K R2 - 21 R3,R4,R5,R6 - 410 Q1,Q2,Q3,Q4 - 324 PN 2907A Y1 - 7.68MHz pwr - 4 AA batteries spkr - 8ohm 0.3w case has 1992 on it let me double check those resistors with a meter, the bands look brown in person, but purple in that picture
Last edited by mellery; 03/12/15 02:50 AM.
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47 and 27 makes more sense than 41 and 21
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