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Kosmos Astro and TI-1000 are added and working smile

note that TMS1470 doesn't have R10, pin 11 is Vpp.

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Thanks!

I guess Vpp is the voltage that the chip uses for I/O, and the 1470 didn't have enough pins for both it and R10.

It'll be interesting to see if anything uses the L inputs or the K8 divider.

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more Hitachi HMCS40 MCU games confirmed playable in MESS:
- Bambino Basketball
- Bandai Packri Monster
- Bandai Zackman
- Coleco Pac-Man
- Coleco Ms. Pac-Man
- Parker Brothers Q*Bert
- Tomy Kingman
- Tomy Tron

Coleco Galaxian is suspected to be a bad dump =(
Coleco Donkey Kong has a problem with sound emulation

*edit* also, in demo mode, Ms.Pac-man refuses to eat the dots in the upper two rows. bug? or just a picky eater?

Last edited by hap; 04/01/15 03:38 PM.
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btw, any news on the artwork side? are there preliminary drafts for these that can be tested out?

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Almost all LED/7seg display ones have working internal artwork in MESS already. The VFD games are not possible, you'll need external artwork. Kevin Horton has traced the VFDs to SVG files that we can use, and OG made a tool to convert that to MESS style artwork. It's working good, but it's not up to me to make it public.

If you want better(bezels etc.), ask around the MAMEWorld artwork forum?

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hap: lol at picky eater.

it's very possibly a bad dump. it was the first chip I dumped, so I can redump it tonight.

donkey kong's sound is very strange so it's not surprising you're having issues. I didn't fully reverse engineer it I don't think. there's 2 or 3 IOs involved with sound from what I recall, and a mess of resistors and transistors and stuff.

galaxian's sound is weird too.

ms pac obviously normally eats the dots in the top two rows; smells like a RAM banking issue maybe.

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It works fine in play mode, it only happens in demo-mode that she refuses to walk to the top 2 rows. Though on rare occasion I did see her walk to there, maybe once every couple of minutes (fastforward emulation).

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What's the deal with the TI30 in this auction?
http://www.ebay.com/itm/151396502777
The connector looks pretty robust for a homebrew hack. Looks like 10, maybe 12 pins, with 2 wires run to the battery connector. But full power, keyboard, and LED connections would take 25 pins. It would be interesting to look inside but it's a bit pricy.

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The tool is on my github, and the artworks are for now http://dspnet.fr/~galibert/artwork/

They should eventually end up on MrDo's site and everywhere else, but only after hap validates them, because there are still some errors in them.

OG.

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MrDo's site was last updated going on a year and a half ago.

I'm not going to enjoy it when all these 4-bit toys end up unusable by anyone other than hap, but I'm calling it right now that that's what's happening.

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