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hap: oh yeah. I think on the real ms pac, the movement in demo mode is really weird and it tends to ignore parts of the maze for a long-ass time, going over previously eaten areas for some reason. I believe this is normal.

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Ok got it =)

RB: Now that the link to his WIP svg2lay artwork stuff is posted (didn't you see it?), anyone can download them and try them out, just no wide public release until bugs are ironed out.

enjoy smile

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Originally Posted by Olivier Galibert
The tool is on my github, and the artworks are for now http://dspnet.fr/~galibert/artwork/

Wow, thanks for this, you totally just made my day...

Oh, and 'Hi' everyone, I'm Rik... I run www.handheldmuseum.com, and have been following all of this with eager anticipation since I found out it was being done a few months ago... Incredible work all around, I never thought I'd actually see the code being dumped from these games, and now I'm playing Entex Pac-Man 2 on my computer... This is just beyond cool.

You will definitely get some play testing out of me. smile

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Ooh, I got little excited seeing mbdtower in action... if it helps any, I zipped up a digital photo along with an edited version as a bezel and the player's card, if any of it could be of use. smile


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Originally Posted by R. Belmont
MrDo's site was last updated going on a year and a half ago.

I'm not going to enjoy it when all these 4-bit toys end up unusable by anyone other than hap, but I'm calling it right now that that's what's happening.


Actually the "official" source for MESS artwork is Duke's mess.redump.net AKA mess.org. Mr. Do never officially took it over, although he expressed the intention IIRC.

I'm the last person to update the mess.org wiki page regarding artwork, but I don't particularly want to be "that guy who does the MESS artwork." smile

Particularly when I'm no Photoshop expert nor .lay file expert. laugh

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Coleco Donkey Kong is working in MESS now, with the speaker volume decay implemented. I'm still interested in the circuit schematic, so someone experienced with MAME/MESS discrete audio emulation can add it.

Sean: I wouldn't risk purchasing that TI-30, maybe it's simply a homebrew power-supply?
Rik: welcome! =)
Flying Ape: external artwork is possible for Dark Tower, you could ask around on the MAMEWorld Artwork forum. Sean also made many photos that should be useful(go back a few pages where he posted them)

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Hap- there are other wires going into the body of the calculator where the chip is, but I just don't see it being anything cool enough for the money. I found an old article by Forrest Mims about using a calculator as a stopwatch or counter by tying into the keypad wires to simulate pressing the equals button, then manually typing 0+1. Each timer tick or counter event presses the equals button, incrementing the display. This might be something like that. Still, that's a hefty connector!

I'm out of pocket for the next few days, but Mattel Armor Battle, Big Trak, Talking Battleship, Head-to-Head Football and Baseball are on the way. And I've still got those Entex card games, Funtronics Jacks and Plus One to work on.


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Thanks Hap, that link was very useful. So I made a new layout file from those instructions with an improved cropped image of the toy and with all the tiles in place:

[Linked Image from robert.hurst-ri.us]

Thanks all for making this happen.

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Originally Posted by The Flying Ape
So I made a new layout file from those instructions with an improved cropped image of the toy and with all the tiles in place:
Sorry to pile on, but you use this mbdtower.lay for clickable art.

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That's awesome, did not know you could do that, because I had always had the mouse option enabled. I see now how the onscreen pad can work with the -nomouse option in play. I was looking for the ui_mouse to takeover for that, but that's not the case.

Just for giggles, I digital photoed my toy's lamp and added that tile in with a few minor tweaks to the overall rendering. The zip file link is updated. It looks and feels like the real thing now, thank you!!

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