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Fantastic jobs!

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MB Electronic battleship versions:
1977/79: uses 2 9v batteries, a tms1000(?) cpu, no codebook/instant programming, higher pitched sound; game has a RED light bulb *below* the ship in the 'ship' lower backdrop which is clear/untextured, and the text next to the white switches on each side (FIRE, ON/OFF, LOAD/GO) is painted white

1982: uses 4xAA batteries, an unknown cpu (???tms1400???), has the RED-ORANGE codebook for instant programming, lower pitched sound; game has a RED ?LED? *above* the ship in the 'ship' lower backdrop which is red and textured, and the text next to the white switches on each side (FIRE, ON/OFF, LOAD/GO) is unpainted (and hard to read); bezel is same design as 1977/79 version.

1989: Talks. uses 4xAA batteries, a TSP50C10A cpu, has the BLACK codebook for instant programming, mixed LPC Speech/PCM/Synthesized sound; game has a RED LED *above* the ship in the 'ship' lower backdrop which is red and textured. Has a 1-player mode. The 'entry' control panels on each side are completely different from the 1977/1979 and 1982 versions, with a single row of yellow rubber buttons and a larger yellow fire button, plus a green ON button on player 1's side. The 'bezel' of the upper 'target area' has a different design printed on it than the older versions.

1977/79 version demo and 1982 version comparison:

1982 version demo:

1989 version demo:


LN

EDIT: Btw Sean, since you ripped apart one of the 1989 ones, I realized one of the clear blue plastic target grid panels on mine has a crack in it. Is there any chance you can spare one from the one you tore up?


"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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Yeah, you bet. Send me your address and I'll mail one off.

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I wonder what MCU 1977 Electronic Battleship has then =) TMS0970 or TMS1000.

-----
new games emulated, with kevtris:
- uPD552C-017 1979, Bambino UFO Master-Blaster Station (ET-02)
- uPD553C-170 1982, Bandai Crazy Climber
- uPD553C-192 1982, Tomy Scramble (TN-10)
- uPD553C-209 1982, Tomy Caveman (TN-12)
- HD38800A73 1982, Bandai(Mattel) Star Hawk*
- HD38800A77 1982, Bandai Frisky Tom

*was this ever released in Japan?

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hap: pretty sure star hawk was a Mattel exclusive. It looks like Bandai didn't make many/all? of their own games, either.

They were both made by "Kaken" according to the PCBs. I don't know who they are or could I find much about them on google so I dunno.

New dump time!

I dumped 9 of the CPUs from the games Rik sent me tonight, so the only CPU from his lot I didn't dump was the 8048 from the mego game (need to fire up the DOS thin client to do it) and the TMS???? from one of the select a game carts.


http://blog.kevtris.org/blogfiles/Handhelds/Epoch%20Football/
http://blog.kevtris.org/blogfiles/Handhelds/Epoch%20Galaxy%20II/
http://blog.kevtris.org/blogfiles/Handhelds/Tomy%20Cosmic%20Combat/
http://blog.kevtris.org/blogfiles/Handhelds/Epoch%20Invader%20from%20Space/

Galaxy II is very interesting: apparently there's no less than FOUR revisions of the VFDs in this game. I have revision B and D, which have totally different graphics.


Also, I have mostly decoded NEC's VFD part numbering scheme. It appears to be so:

FIP5CM33T (machine man) for example.

FIP = fluorescent indicator panel
5 = number of grids (5 in this case)
C = revision of the VFD (A is rev 1, B is rev 2, etc)
M = custom display
33 = unique display part number

This seems to hold true for all of the displays except 1. Turtles is a FIP15BM32T for example.

It's got 15 grids and must be revision 2.

The odd one out is Cosmic Combat. It's marked FIP32AM18Y. The only one with Y on the end instead of T. Not sure what that means.


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I've read that Kaken was a subsidiary of Bandai.

found a mistake on Cosmic Combat svg: in yours, invaders are like:
xxxx
yyyy
xxxx
yyyy

but should be:
xyxy
yxyx
xyxy
yxyx

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oh yeah you're right. not sure how I screwed that up. I'll fix it tonight.

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hap Offline
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Could you upload Epoch Football svg as well?
And please doublecheck Mego Break Free MCU label =) uPD552C-049 is Bambino Safari.

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