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Originally Posted by kevtris
Here's another one. Bandai Machine Man. The broken filaments can be seen on the pictures. Segments A, B, and F of the 7-seg area is all connected internally via some kind of leakage path but if I pulled down the other inputs I could determine where things connected.

http://blog.kevtris.org/blogfiles/Handhelds/Bandai%20Machine%20Man/

You mean the 3rd digit? Looks like it can only show 0 and 5.
I added the game to MESS and it works.

Also added Big Trak and Entex Jackpot.

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sean: on h2h Football, there are 9 digits and 8 LEDs, which R pins select the round LEDs? I'm assuming R0-R7, but it could be R1-R8 too since the game sets R0-R8 in succession.

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My notes say R0-R7, but I'll double-check.

I posted the Tactix info: www.seanriddle.com/necd557l.html

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Originally Posted by kevtris
Originally Posted by seanriddle
Can I send you the chip (and maybe a couple of Rockwell's that are hassling me, too)? I'd like to get them back after you dump them so I can torch them and map out the bits.

Sure I can dump them. To get the data out, it's a bit more nuanced. 2 of the pins (near the corner.. 39 and 40 I think) control things. One lets it force NOPs and the other lets you execute a jump.

So you have to do a bunch of code that counts clocks after dumping the first bank on reset. Then you count clocks up to each jump/call and then let it execute it get into the new bank. Then you have to keep following jumps/calls to get to all banks.

The HD388xx is like that only worse.
If it's OK, I'll send the NEC D557L from Tactix, the Rockwell MM75 from Electronic Mastermind, the MM76EL from Scrabble Sensor, and the Hitachi HD38133 from Mattel Armor Battle. Thanks!

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Originally Posted by hap
Originally Posted by kevtris
Here's another one. Bandai Machine Man. The broken filaments can be seen on the pictures. Segments A, B, and F of the 7-seg area is all connected internally via some kind of leakage path but if I pulled down the other inputs I could determine where things connected.

http://blog.kevtris.org/blogfiles/Handhelds/Bandai%20Machine%20Man/

You mean the 3rd digit? Looks like it can only show 0 and 5.
I added the game to MESS and it works.

Also added Big Trak and Entex Jackpot.

No, the normal 7-segs. The problem is when the filament blew some conductive material set up a leakage path between plates 0, 1, and 2. I could pull down the affected plates (i.e. light up 0, and plates 0,1,2 all lit, but by pulling plates 1/2 low it extinguished them).

Last edited by kevtris; 04/27/15 02:39 AM.
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Originally Posted by seanriddle
Originally Posted by kevtris
Originally Posted by seanriddle
Can I send you the chip (and maybe a couple of Rockwell's that are hassling me, too)? I'd like to get them back after you dump them so I can torch them and map out the bits.

Sure I can dump them. To get the data out, it's a bit more nuanced. 2 of the pins (near the corner.. 39 and 40 I think) control things. One lets it force NOPs and the other lets you execute a jump.

So you have to do a bunch of code that counts clocks after dumping the first bank on reset. Then you count clocks up to each jump/call and then let it execute it get into the new bank. Then you have to keep following jumps/calls to get to all banks.

The HD388xx is like that only worse.
If it's OK, I'll send the NEC D557L from Tactix, the Rockwell MM75 from Electronic Mastermind, the MM76EL from Scrabble Sensor, and the Hitachi HD38133 from Mattel Armor Battle. Thanks!

Yeah that's fine.

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Originally Posted by seanriddle
I posted Entex Raise The Devil info: www.seanriddle.com/tms1100.html

And a video: www.seanriddle.com/raisethedevil.mov

Are you (or Kevin) able to dump the ROM from Raise the Devil non-destructively? I had always assumed Black Knight Pinball was just a re-branded RTD, but I opened it to look at the chip and it is different... It's labeled MP1296 MSL^8223.

It's an extremely rare game, so not one I'd want damaged... smile

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If numbering in hh_tms1k holds then MP1296 should be a tms1100; if the chip is rev E or later it cannot be easily dumped due to the addition of what we assume was a security feature on the die (which Kevtris calls the "Fuck-you-FET") which holds the d7 rom line permanently in one state during dumping/test mode, preventing that bit from being read out. Die revisions D and older of the tms1100 will dump fine (although we cannot read the MPLA (custom instructions) or OPLA (segment/output) data without a decap)

Do you have a picture of the chip itself including all markings?

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Just wanted to say thanks to everyone working on those old games, but there is a distinct lack of screenshots in this thread!

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My Raise the Devil is a B-revision TMS1100, so it's certainly possible that Black Knight is, too. Is it a full-size 28-pin DIP or the smaller shrink DIP? If it's the SDIP, then it's probably not a B.

Kevin has dumped many B-revision TMS1100s with no damage.

It might be a pain, but we (Hap smile ) could probably figure out the PLAs.

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