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Just wanted to say thanks to everyone working on those old games, but there is a distinct lack of screenshots in this thread! Back on page 61 I posted a lovely pic of a dirt speck
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Here's the worst VFD to date I think. It's a late game so it seems the VFD tech advanced a bit before it was made and they were using it to the fullest. http://blog.kevtris.org/blogfiles/Handhelds/Bandai%20Doraemon/This is the last Rik game I have to vector, and all are dumped except for the SaG TMS chip and the 8048. I think I can dump the 8048 but I have to set up the allpro to do it.
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I picked up Tandy Baseball and Entex Color Football. I got sniped on a cheap Entex Soccer because I forgot to check the end of the auction, but quite a few of those show up.
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Do you have a picture of the chip itself including all markings?
LN Here's the whole board: http://www.handheldmuseum.com/Z_Imgs/MESS/BlackKnightPCB.jpgI can put up the back side too if it will help... Here's the worst VFD to date I think. It's a late game so it seems the VFD tech advanced a bit before it was made and they were using it to the fullest. I think the other games in this series (there's two more) will be similar. They have anime characters that appear all over the screen...
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Doraemon: emulated and working. It's a fun game! =) Even has a short background jingle that doesn't annoy you. VFD Artwork link reminder (bdoramon can be downloaded there soon): http://dspnet.fr/~galibert/artwork/kevtris: If you do an update to svg's, could you do it on these instead of your own? due to them having grid/plates numbered.
Last edited by hap; 04/27/15 01:56 PM.
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Damn! That chip has a datecode of 1982, so it almost certainly has the FuF protection. We could dump 7/8ths of it electronically (and there probably is some as-yet-undiscovered way to get that 8th bit out too), but it really needs a decap to get everything. There exists a possibility of doing a 'live decap' leaving the bond wires and legs intact of a chip when decapping it (hence leaving the chip alive/functional; this was successfully done by digshadow on the upd1771 scv sound mcu before we knew how to electronically dump those), but it is much more involved than a normal decap is. LN
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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Rik-
If it's not a big hassle, a pic of the back side could be useful to insure that the pinout matches the TMS-1100 and they didn't switch to another chip. The PCB layout is extremely similar to RTD; some of the LEDs are in different locations, but the parts seem to be numbered the same, and even the jumpers are in basically the same locations. It's interesting that the chip has 6011 printed on it; that was printed on the RTD PCB, under the chip.
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My Raise the Devil is a B-revision TMS1100, so it's certainly possible that Black Knight is, too. Is it a full-size 28-pin DIP or the smaller shrink DIP? If it's the SDIP, then it's probably not a B. I just double-checked, and my RTD had a B-revision in an SDIP. But as LN said, I'm not sure if Bs were still made in '82. I'll check some Microvision carts that I have.
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Those are both E revision dies; you think that has anything to do with it? Remember when I hooked up some TMS1100s to the Entex Baseball 3 cap and resistor to measure its frequency? Es were faster than Bs. Measuring the frequency slowed it way down, but it's possible that the ratio of B speed to E speed is correct. That would make Es 11-12% faster. Ah! Yes, that must be why. I've still got several of Ranger's Microvision carts along with some that I bought, and I found duplicate carts where one has a B-revision and the other has an E. The PCBs are different revisions, but the OSC cap and resistor are the same. I'll put the carts back together and confirm that E runs faster.
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