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Wow those screenshots look great! I like it with the emulator border anyways, makes it more "authentic" :-)

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This is great to see. I hope that Gakken's Jungler gets emulated eventually. In my oppinion, that one was better than the arcade it was based on.


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
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new MESS release is scheduled tomorrow, here's what we done, cheers!


-Bambino Basketball - Dribble Away [hap, Kevin Horton, Olivier Galibert]
-TI SR-16 II [hap, Sean Riddle]
-Speak & Read [hap, Sean Riddle, Kevin Horton]
-Super Simon [hap, Sean Riddle]
-Bandai Packri Monster [hap, Kevin Horton, Olivier Galibert]
-Bandai Zackman [hap, Kevin Horton, Olivier Galibert]
-Parker Brothers Q*Bert [hap, Kevin Horton, Olivier Galibert]
-Tomy Kingman [hap, Kevin Horton, Olivier Galibert]
-Tomy Tron [hap, Kevin Horton, Olivier Galibert]
-TI-1000 [hap, Sean Riddle]
-Kosmos Astro [hap, Sean Riddle]
-Coleco Pac-Man [hap, Kevin Horton, Olivier Galibert]
-Coleco Ms.Pac-Man [hap, Kevin Horton, Olivier Galibert]
-Coleco Donkey Kong [hap, Kevin Horton, Olivier Galibert]
-Bandai Frisky Tom [hap, Kevin Horton]
-Mattel Star Hawk [hap, Kevin Horton]
-Bambino UFO Master-Blaster Station [hap, Kevin Horton]
-Bandai Crazy Climber [hap, Kevin Horton]
-Tomy Scramble [hap, Kevin Horton]
-Tomy Caveman [hap, Kevin Horton]
-Mego Mini-Vid Break Free [hap, Kevin Horton]
-Bambino Knock-Em Out Boxing [hap, Kevin Horton]
-Bambino Soccer [hap, Kevin Horton]
-Bambino Safari [hap, Kevin Horton]
-Epoch Invader From Space [hap, Kevin Horton]
-Epoch Football [hap, Kevin Horton]
-Epoch Galaxy II [hap, Kevin Horton]
-Tomy Cosmic Combat [hap, Kevin Horton]
-Gakken Heiankyo Alien [hap, Kevin Horton, Rik]
-Gakken Dig Dug [hap, Kevin Horton, Rik]
-Parker Brothers Master Merlin [hap, Sean Riddle]
-Gakken Poker [hap, Sean Riddle]
-Mattel World Championship Baseball [hap, Kevin Horton]
-Gakken Jackpot: Gin Rummy & Black Jack [hap, Sean Riddle]
-Milton Bradley Big Trak [hap, Sean Riddle]
-Bandai Machine Man [hap, Kevin Horton, Rik]
-Coleco Head to Head Football [hap, Sean Riddle]
-Bandai Dokodemo Dorayaki Doraemon [hap, Kevin Horton, Rik]
-Coleco Head to Head Baseball [hap, Sean Riddle]

-Coleco Galaxian [hap, Kevin Horton, Olivier Galibert] (was broken, fixed now)
-VTech Invaders [hap, Kevin Horton] (locks up at boot)
-Gakken Crazy Kong [hap, Kevin Horton, Rik] (random lockups)
-Entex Space Invader [hap, Sean Riddle] (external artwork still needed)
-Entex Raise The Devil [hap, Sean Riddle] (external artwork still needed)

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some notes on VFD artwork that still needs to be done (maybe i missed some)

games with an overlay to add more graphics:
- Tomy Tennis: tennis field
- Bambino Basketball: baskets
- Gakken Crazy Kong: ladders (see example picture on prev page)
- Epoch Football: football field
- Bandai Packri Monster: maze
- Mattel Star Hawk: crosshair
- Mattel World Championship Baseball: baseball field

alt. vfd's:
- Epoch Galaxy II
- Entex Pacman 2 (red pacmans)

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Excellent job! Keep it up! laugh

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Originally Posted By ICEknight
This is great to see. I hope that Gakken's Jungler gets emulated eventually. In my oppinion, that one was better than the arcade it was based on.


I'll include this and Amidar in the next batch I send to Kevin...

Bandai Burgertime and Pengo as well... I'm going through my favorites first. Then I'll get into the more boring 'it's basically just Space Invaders' games... smile

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I am putting these games back together, and I discovered a factory test for doraemon. If pin 35 is grounded (pulled high) at power-up it will go through a display and audio test. There's a pad connected to the pin but it doesn't go anywhere, so it looked highly suspicious. turned out I was right.

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Interesting, I'll add it to the driver. =)
BTW, assuming you have it, could you upload the Entex Turtles COP400 romdump?

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Originally Posted By Lord Nightmare
MB Electronic battleship versions:
1977/79: uses 2 9v batteries, a tms1000(?) cpu, no codebook/instant programming, higher pitched sound; game has a RED light bulb *below* the ship in the 'ship' lower backdrop which is clear/untextured, and the text next to the white switches on each side (FIRE, ON/OFF, LOAD/GO) is painted white


I got the original version for Christmas in 1977. Out of the box, it didn't work and my step-father had to take it apart and reflow a bunch of the solder joints to get it working. It took far more time to program it for a game than it did to actually play the game afterwards. Not even remotely fun.

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Well, the one I have works, and it doesn't take too long (in my opinion) to program it. In fact both players can program their side at the same time simultaneously since the game keeps track of both player 1 and 2's sliders. However I can see it being an issue, the sliders sometimes stick. Also, the game doesn't seem to care in the slightest bit whether you're actually programming 17 spaces in the form of 5 ships, you can in theory leave ship spaces randomly all over the board. The game also doesn't keep track of turns either, it is up to the players to decide how many shots each gets etc.

LN


"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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