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MAME 0.214 crashes at startup on Catalina #116189 10/16/19 10:08 PM
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Carbon Offline OP
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Here's the output:
Code
dyld: Symbol not found: __ZTINSt3__112bad_weak_ptrE
  Referenced from: /Applications/Emulation/MAME/./MAME
  Expected in: /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
 in /Applications/Emulation/MAME/./MAME
zsh: abort      ./MAME


I built it using a beta of Xcode 11 before Catalina was released. Could that be the source of the crash?

Last edited by Carbon; 10/16/19 10:09 PM.
Re: MAME 0.214 crashes at startup on Catalina [Re: Carbon] #116219 10/19/19 08:27 AM
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I compiled MAME 0.214 again using the release version of Xcode 11.1 and the crash at start-up has disappeared.

But now graphics output is limited to the lower left corner of the screen. I'm using "auto" for graphics in windowed mode in the ini file.

[Linked Image from i.postimg.cc]

Re: MAME 0.214 crashes at startup on Catalina [Re: Carbon] #116220 10/19/19 11:56 AM
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R. Belmont Online Content
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On Catalina you're best off using -video bgfx, -bgfx_backend metal is fastest (but doesn't work if you use the CRT shader right now). -bgfx_backend opengl works fine, it's just a bit slower.

Re: MAME 0.214 crashes at startup on Catalina [Re: Carbon] #116224 10/19/19 07:02 PM
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The OpenGL problem on Catalina is that they switched the default on Retina support. The next version of SDL will fix it, and I'm attempting a MAME-side fix as well.

Re: MAME 0.214 crashes at startup on Catalina [Re: Carbon] #116225 10/19/19 09:22 PM
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Great, thanks.

Re: MAME 0.214 crashes at startup on Catalina [Re: Carbon] #116434 11/15/19 03:23 AM
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BTW, I've confirmed that with SDL 2.0.10 MAME works fine with Catalina's built-in PS4 controller support. (Xbox One controllers should work too).

Re: MAME 0.214 crashes at startup on Catalina [Re: Carbon] #116445 11/17/19 01:52 AM
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The -video OpenGL 1/4 size problem on Catalina has been worked around. The workaround will automatically disable itself if SDL 2.0.11 or later is used, since that's supposed to fix it in a better way.

Additionally, -video auto will now select BGFX on the Mac rather than OpenGL now that Metal in BGFX is fully functional.


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