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Joined: Sep 2000
Posts: 255
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 255 |
Been meaning to post for awhile. I finally switched from an Intel core i7 4.2GHz iMac 2017 to a MacMini M4 Pro and I am simply amazed at how fast MAME compiles and the performance is incredible. Some games that would stutter and lag are playing at full speed now, including some laserdisc games although that might be more from having an SSD vs HDD. Very happy with this upgrade!
I understand the next version of MAME will have a DRC backend finally for ARM chips? So I'm looking forward to seeing how some of the newer games perform.
=will=
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Joined: Mar 2001
Posts: 17,249 Likes: 265
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,249 Likes: 265 |
Right, the next version (should be any day now) has a DRC backend for ARM and it performs very well. And yeah, the compile speed on Apple Silicon is crazy good. On PC you need a CPU where the chip itself costs more than an entire base Mac Mini to match that speed.
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1 member likes this:
estefan3112 |
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Joined: Feb 2004
Posts: 2,622 Likes: 326
Very Senior Member
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Very Senior Member
Joined: Feb 2004
Posts: 2,622 Likes: 326 |
Well it might be ready eventually if people wouldn’t keep merging stuff that’s clearly regressive.
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Joined: Jan 2021
Posts: 12 Likes: 2
Member
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Member
Joined: Jan 2021
Posts: 12 Likes: 2 |
Hi all, just a brief "Thank You" for the implementation of the ARM64 Dynamic Recompiler into MAME 274! Performance really speaks for itself on my M2 Mac mini (v273 compared to v274): gradius4u: from 150% to 537% (OpenGl) gauntleg: from 133% to 600% (Metal) kinst: from 111% to 499% (OpenGl) Now many of the newer games could suddenly make sense on Macs :-). Cheers!
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