Originally Posted By AaronGiles
I've often thought you could create a texture, or these days a shader

There is some old code in the D3D renderer, which does a texture mapping on the vector-line polygons, but I don't know if it ever worked. Maybe I can get it to work.

Originally Posted By Micko
There is already some example in bgfx

This basically the same what can be achieved with the HLSL post processing.