(Obvious difference is that 2.12 should have 16 little blobs in it. Everything else is vector tweaks to make them look more like the VFD.)
While testing these, I found another bug with the game: On the second level, when you are fighting the monsters, if you let one of the monsters destroy your buildings, the first set of buildings (plate 16 in whatever grid the monster is in) flashes 2 times, then flashes two more times with the flames above it flashing with it (the flames are plate 17). Then that building should stay off. A second hit repeats this with the remaining buildings.
If you watch the demo (and play the game) then the building is hit, the flames in the current grid and the one to the left of it flash (or the monster's head if it's the left-most buildings)...
You can compare the MAME play with the YouTube video to see the different too...
BTW, is there an easy way to search/replace the colors in Inkscape now that the layers are messed up? (When grouping things, they all moved to one layer, so 'red' isn't just the red things anymore.) When I picked the colors for them, I tried to match the lit VFD photos, but later realized there's colored plastic over the VFD in the game, so the colors should probably be adjusted for a more accurate appearance...