It was more image quality than speed I was thinking of... I wasn't sure the high density of vector nodes was giving it trouble or not...

But, optimizing the artwork is kind of needed anyway, we can definitely make them look better. Just tedious work.

Originally Posted by R. Belmont
Yeah, don't degrade the quality for renderer performance, it'll just be a startup thing in the future. Of course, if you can improve perf with the same quality, go for it smile

Oh yeah, definitely not hurting quality, actually making it look much better, and much more accurate... The problem usually comes from the metal screens in the VFDs over the artwork... Potrace includes elements of those in the artwork which messes up how they look... I'm undoing all of that, and then making them geometrically accurate when I can.

Last edited by Rik; 04/07/16 12:17 PM.