Originally Posted By R. Belmont
And in this case he'd want the compiler to work on at least Mac and Linux (ie, without D3DCompiler) so that would be quite some patch.

That having been said, I'm pretty sure there's already a way to invoke shaderc for a specific platform. If shaderc could be made to compile on Linux and OS X (for all I know it already does), then I see no reason why Micko couldn't work his magic and change "make shaders" to only invoke the GLSL, GLES, and Vulkan targets for shaderc.