Thank you SoltanGris42
Thank cgwg! I looked at crt-geom when Moogly first added the bgfx system and decided it would be a PITA to port to bgfx because of the way it used "#define"s for everything.
So it's pretty cool that cgwg just popped up with "Here's a bgfx shader"
Because we wouldn't have had it otherwise unless MooglyGuy went on another shader porting binge.