Will do. I fill in the object descriptions with the common and segment trace numbers (1-1, 1-2, 1-3, ..., 4-33) by driving the LCD lines one-by-one and seeing what segment turns on. Then I translate those to the x.y.z format and put that into the titles, so I could have messed up that translation. But BOS's segment connections are straight A1, B1, A2, ... BS, so that seems unlikely. The 4 common lines are routed to the first 4 and last 4 traces on the LCD, but not always in the same order. In this case, the left four are 4, 3, 2, 1 and the right 4 are 1, 2, 3, 4. I have to connect the corresponding ones together as I'm driving the segments, and if I connect them wrong, the wrong segments will turn on.

D'oh- It looks like I reversed the commons; I used 0, 1, 2, 3 for the commons, but they are wired to the LCD as 3, 2, 1, 0. That should be an easy but tedious fix. I'll make sure everything else is OK, and I'll check the other games to see if I did the same to any of them.

But that seems like it would mess up the segments on both the left and right sides. Maybe I also connected the first 4 and last 4 traces reversed, so that the right side turned out correct....