I just have to say that I'm amazed at how good all these new vectorized LCD graphics are looking, it looks like you guys have managed to find the perfect way of vectorizing them without losing detail!

Maybe the few previously emulated handheld games could benefit of this method as well?

Originally Posted by Lord Nightmare
Originally Posted by seanriddle
At least for this one, if we want to "perfect" the font for "CONGRATULATIONS" and "WINNER", the font is probably ITC Avant Garde Medium: http://www.identifont.com/show?N6

(The same font is used for almost the entirety of the instruction booklet for 1978 Electronic Battleship, with a significant tweak to the '1' character by Milton Bradley; the same tweak appears on the font on the reflective plate with the settings switches on Simon, as well.)

EDIT: The other font (TIME, GAME SET, SCORE, PERIOD, PLAYER, LEVEL, and BONUS THROW[1]) is probably Helvetica Neue Black: http://www.identifont.com/show?2GY or Helvetica Black: http://www.identifont.com/show?2LHJ
[1] Unlike the other words, 'BONUS THROW' is compressed horizontally somewhat.
This same font is used for all the text in 'NFL' as well?

LN
If the original graphics did have some slight imperfections, wouldn't "perfecting" the fonts (or making any kind of "beautification" whatsoever) actually make these more imperfect, as in less faithful to the original? Kinda like fixing a graphic bug in a correctly dumped game?

This is also the reason why I still think that it would make more sense for MAME (which has always aimed towards accuracy over any casual player needs) to prioritize the use of high resolution scanned backdrops over the vectorized, super-clean redrawn versions, regardless of how the scaled up images may look on 4K screens (having the option to choose would always be nice, of course).


In any case, are the other required backdrops also going to be vectorized and required to be present alongside the ROMs from now on, or are Nintendo's Game & Watch games going to be the exception in MAME?