I wrote a program to view the LCD SVGs one segment at a time, sorted by the connectors used to drive the segments. That way, I could compare the SVG segments to the actual LCD segments and try to avoid the problem I had with Gauntlet. I ran it on the last dozen LCD SVGs and didn't find any segments mis-assigned. But I did find some problems; 4 SVGs had one segment grouped with another. My program that fills in the object titles from the descriptions that I enter checks for various errors, but not that. I'm not sure what happens with one of these segments in the game; probably it turns on at the correct time, but also when the segment that it was accidentally grouped with turns on.

Also Batman's leg in Batman Forever was out of place. So I updated these 4 SVGs:
tbatfor.svg
tkarnov.svg
tbtoads.svg
tjdredd.svg

I've added a check to my mapping program for future LCDs, and I'll go back and check older games to see if any of those need fixing.