Good evening, it's me again. I've been having issues with the Super Cassette Vision games on here.https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=82767&page=1
I already thoroughly read through this thread from years ago and there are still a few things that aren't explained like this;
Yeah the Key with Pole Position 2 is probably
<!-- 4KB RAM on cartridge -->
<dataarea name="ram" size="4096" />
without that information from the softlist it won't be allocating / mapping the extra RAM, and no doubt the game needs it.
What is this code?
How do I implement it in the SCV.XML file?
Do I do it like this?
I'm genuinely confused about this, I have almost no experience with coding for MAME.