Good evening, it's me again. I've been having issues with the Super Cassette Vision games on here.

https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=82767&page=1

I already thoroughly read through this thread from years ago and there are still a few things that aren't explained like this;

Originally Posted by Haze
Yeah the Key with Pole Position 2 is probably

Code
<!-- 4KB RAM on cartridge -->
<dataarea name="ram" size="4096" />


without that information from the softlist it won't be allocating / mapping the extra RAM, and no doubt the game needs it.


What is this code?

How do I implement it in the SCV.XML file?

Do I do it like this?
[Linked Image]

I'm genuinely confused about this, I have almost no experience with coding for MAME.

Last edited by ShadowMan44; 10/30/18 01:51 AM.