Originally Posted by R. Belmont
"hex registries"?

The raw memory laid out as hexadecimals per byte.

Like FCUEX's live hex editor.
[Linked Image from fceux.com]

To help find which addresses in the memory store time in each game, and maybe some other debug stuff.
The only way I could find SMB's time addresses was by blanket searching and editing addresses until the time was affected.

Luckily G&W has such small RAM it's easy to try to locate, but it would be easier to be able to observe the memory while the rom was running.

Last edited by notknown; 09/12/19 08:17 PM.