For FL 2/3 The objects render just like they always have, and in FinalLap 1 there are less missing than there were before.

In the attract mode there are no objects, but that is correct.

For Final Lap R, there's probably a CPU core bug or something and I can't see any of them in the spritelist (all the missing objects are suspiciously meant to be drawn flipped, but the drawing code looks OK) That however is not a regression, it's always been like that in MAME.