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Problem with fullscreen+bilinear filter
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Re: Problem with fullscreen+bilinear filter
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22250
01/17/06
07:06 PM
Joined:
Jan 2006
Posts: 138
Sweden
M
Marty
Senior Member
Marty
Senior Member
M
Joined:
Jan 2006
Posts: 138
Sweden
Fixed it. I accidently used inclusive-exclusive coordinates for the vertices. The texture-addressing mode was wrong as well. Thanks for the report.
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Problem with fullscreen+bilinear filter
Knurek
01/17/06
04:29 PM
Re: Problem with fullscreen+bilinear filter
Marty
01/17/06
07:06 PM
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Marty
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R. Belmont
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