I don't know how it truly works (Anomie docs doesn't say anything about it), but several games reads from the low bank of 0xc***** area. Applying a guessed mirror fixes many (but not all) broken cases. Random screenshots:
The guessed mirror is: value = snes_ram[0x200000 + ((offset & ~0x8000) | 0x8000)]; Now the question is: how it truly works? Shoudn't be in cart mode 20 at all? But these games doesn't seem suited to work with HiROM loading instead of LoROM...