Well, these two games only allow you to set time when you first start them. If emulators use different formats, you can see how that'd be a problem. Worse yet is the old Snes9X format that appends the time info to the end of SRAM. Every other emulator chops this data off when they go to save to the same file.

Anyway, special chips. So that's everything we have but SA-1. When can we look forward to work on Super Game Boy, ST-0011 and ST-0018 support? smile

Quote:
there are no methods provided for saving ancillary data streams in arbitrary files


Try fopen() wink
(I'm joking, of course.)