Originally Posted by Kale
Same goes for the VH flag test, in the end the fault is shared of that 256/512 switch thing that I've putted up that shows one of the major flaws in MAME/MESS architecture...

I don't quite understand how this 256/512 switch thing shows a "major flaw" in MAME/MESS architecture. Why not always render at 512 and artificially pixel-double lines that are 256?