erm... dunno Kale's feelings but I don't really care about current code. I guess most of it still dates back to Anthony Kruize or to the first Arbee's rewrite, but I tried to make the video code as similar as possible at byuu's source at concept stage.

the final rendering is still done quite differently but if you compare most of the drawing routines, you can easily see the parallelism

that said, if anyone feels the need of a rewrite, be my guest. I had attempted already once to rip the pixel output stage and replace it with a (hopefully more accurate) different implementation, but I failed. I have no time to retry the whole thing at the moment, so feel free to take over the task