fixed hires text problem.
Seiken Densetsu 3
![[Linked Image from mamedev.emulab.it]](http://mamedev.emulab.it/etabeta/fast/files/fix02.png)
Desert Fighter
![[Linked Image from mamedev.emulab.it]](http://mamedev.emulab.it/etabeta/fast/files/fix03.png)
we were starting every hires line from the first mainscreen pixel followed by the first subscreen pixel, while things should go the other way around.
while at it, I documented the way color math works for hires (according to anomie's docs) and I made the debug key switching between subscreen and mainscreen to properly work in all cases