and you might find people start using the SNES driver that way, but a lot of people will probably be put off by the poor performance and hit & miss compatibility anyway
latest code gained around 10-15% of speed compared to 0.135, on my EEEPC. it helps to only draw half of the pixels we used to draw.
there is still some space for optimization, but "hit & miss compatibility" due to the lack of proper CPU timing will have priority...