Originally Posted by etabeta78
Originally Posted by Haze
on a similar note, can somebody on good terms with the regen guys get the proper megadrive sprite masking algorithm? the one I have works with many of the difficult cases (pirates gold, galaxy force 2 etc.), but falls apart for some simple ones like the SOR status bar. None of the documentation I have seems accurate and able to handle all cases.

did you check eke's genplus-gx source

the guy has done a lot of work on it (and he's always sharing back info, like Arbee well knows for the sound findings)

Not wanting to drag this further off-topic, but this looks to me like the 'classic' first theory implementation, which causes problems in some games. I'll need to test the win32 build of the emulator at some point, but I have a feeling it won't handle several known cases.