Super Metroid has some famous anti-copier disclaimer as well (I triggered it once, while playing with SRAM mapping, almost 2 years ago)
However, it turned out to be a SRAM problem: I had changed the way SRAM is counted at start (in snescart.c), but I forgot to updated bank handlers accordingly, so those games ended up with 1024 times more SRAM than they should have... fixed now.
let me know if there is any other game which fails protection checks