Here's the new & improved bug list, if there's anything not listed there, just let us know on this topic, thanks in advance:

*3x3 Eyes - Seima Korin Den (J): jumps at 8128, shouldn't according to bsnes;

*Accelebrid: hangs soon after the two drones exits from the screen, due of a flaw in its code it jumps to 8260d2 that is reserved address. It probably needs open bus DIRECTLY supported by the CPU core.

*Aging Cassette: errors on EXT LATCH, OBJ L OVER and APU (55)

*Bishoujo Janshi SuchiePai: mode 5 girls are still offsetted to the left (iirc even more than before?)

*Bishoujo Wrestler Retsuden: Exhibition wrestler select screen has a one-line bug with some elements

*Clay Fighter: sound part is bugged;

*Daffy Duck: The Marvin Missions: scroll flicker that isn't caused by timings, heretical_one says hirq?

*Desert Fighter (J): timing issue, the "mission no.1" screen displays after too much time.

*Energy Breaker: World Map is entirely missing (untested, needs somebody capable of playing this);

*F-1 Grand Prix Part 3 / Desert Fighter (J): heavy flicker during (ironically) the briefing for both games, probably abuses the gfx mode changes and the window / blending capabilities (at least mode 7 + something else)
\- Super Offroad the Baja: flickers during gameplay, switches between modes 1 & 7, related to the F-1 GP Part 3 issue of above

*Full Throttle Racing: glitch with the USA map, it displays cutted in half.

*Moryo Senki Madara 2: gap in the text? vshift bug maybe? (H)DMA?

*Puzzle Bobble / Bust-A-Move: Sprites goes offset after some time in challenge mode.

*SNES Test Program: fails "Electronic Test" / one item in Character Test is wrongly displayed (OPT Mode)

*Strike Gunner there's a "bug when the first boss flies past you" (untested)

*Super Drift Out: SRAM doesn't initialize properly, all times are 0'00"00

*Super Mario World: stage 1 boss background is (still) broken, uses mode 7;

*Super Moero Pro Yakyu: a bug with windows causes corrupted tiles during gameplay. At the time I'm writing, it also fails on a copy protection check.

*Super Soccer / BlazeOn: Screen is dimmed on the team selection screen / Atlus logo, could be a timing issue, but it probably isn't.

*Super Tetris 2 & Bombliss Limited (J): keeps showing the BPS logo, fails copy protection check?

*Super Tetris 3: fails copy protection check

*Super Tramp Collection (J): crashes for some reason (open bus?)

*Tokimeki Memorial: Missing text during gameplay?

*Toy Story: After beating the first boss, the stars that falls from the enemy aren't shown (untested)

*Tiny Toon Adventures - Buster Busts Loose (U): At the end of the first level, you get a chance to play a mini-game selectable from a spinning wheel. This wheel still show correctly at times, but not all the time. I notice if I fast forward - it seems to show correctly all the time. (untested)

*Wordtris: Controls stops working as soon as the menu screen appears

*Yoshi's Island (J): doesn't start at all now?

The following games hangs or have issues here and there due of the clock timing issues:
Act Raiser (U) (hangs after selecting a stage)
Brain Lord (J) (POST)
Final Fight 2 (when the screen scrolls vertically, missing black masking)
Ghost Chaser Densei (gameplay gfxs)
Ikari no Yousai (J) (garbage after beating the first boss, known to happen on a SNES PAL with JP cartridge too)
Kishin Douji Zenki 3 - Tenchi Meidou (J) (possibly something else too?)
Kyoraku Sanyo Toyomaru Daiichi Maruhon Parlor Parlor! 2 (J)
Libble Rabble (inputs)
Major Title (J) / The Skins Game (inputs)
Pilotwings (gameplay gfxs are offset)
Rushing Beat (J) (POST)
Ring ni Kakero (POST)
Secret of Mana (sound is broken)
Soul Blazer (U) - (after pressing start / sound doesn't work)
Super Tetris 2 & Bombliss (inputs)
Super Valis IV (POST)
Syvalion (after the Toshiba logo, it also now have scrolling bugs on the stars screen?)
Tales of Phantasia (J) (after the initial kanji screen)
Top Gear 3000 (after the selection screen, it also looks very dirty after it)
Yakochu (J) (flashes Yakochu then dies)

Regressed gamelist (caused by wrong program code / open bus hookup, just tested a couple of these):
Angelique - Premium Box (J)
Dai Koukai Jidai 2 (J)
Elfaria 2 (J)
Hakunetsu Professional Baseball Ganba League '93 (J)
Houkago in Beppin Jyogakuen (J)
International Tennis Tour (U)
James Pond's Crazy Sports (E)
Kishin Douji Zenki - Rettou Raiden (J)
Legend (U)(718)
Natsume Championship Wrestling (U)
Neugier (J)
Onita Atsushi FMV (J)
Sengo Kuno Hasha - Tenka Fubu heno Michi (J)
Shin Momotarou Densetsu (J)
Sim Ant (U)(49046)
Sporting News Power Baseball (U)
Super James Pond (U)
Suzuka 8 Hours (J)
Tadaima Yusya Bosyutyu Okawari (J)
Troddlers (U)
Undercover Cops (J)

Currently crashes for unknown / other reasons:
Ace wo Nerae (J)
Battle Racers (J)
Battle Soccer - Field no Hasya (J)
Big Ichigeki 2 University (J)
Captain Commando (J) (wrong cart mode selected)
Dikuritsu Sensou (J)
F-1 Grand Prix 2 (J) (writes to ROM address?)
Ganbare Daiku no Gensan (J)
Hoshi no Kirby 3 (J)
Hoshi no Kirby Super Deluxe (J)
Iso Zuri Ritou Hen (J)
Itoi Shigesato's Bass Turi No.1 (J) (tests RAM area $3046)
Jikkyo Power Pro Wresling (J) (hangs soon after the "dedicated to the Wrestling fans" screen)
Jikkyou Oshaberi Parodius (J)
J-League Soccer Prime Goal 3 (J) (hangs after Namco logo)
Jumpin' Derby (J) (SA-1 game)
Kirby Superstar (U) (tests RAM area $3000)
Kirby's Dream Land 3 (U)
Live-A-Live (wrong cart mode selected)
Mario Paint (JU) (Main CPU crashes, timing?)
Ms. Pac-Man (U)
Odekake Lester Lelele no Le (J)
Pachio Kun Special 2 (J)
Planets Champ TG 3000 (J)
Power Rangers Zeo - Battle Racers (U) (tests RAM area $3000)
Res Arcana Diana Ray - Uranai no Meikyu (J)
Shaq Fu (character screen)
Shin Nihon Pro Wresling Kounin '95 Tokyo Dome Battle 7 (J) (executes bad code)
Smurfs 2, The (E)
Soul & Sword (J)
Sound Novel Tukool (J)
Super 3D Baseball (J) (sound CPU crashes)
Super Bases Loaded 2 (U) (sound CPU crashes)
Super Bomberman Panic Bomber World (POST, doesn't load a proper sound cpu program)
Super Cup Soccer (J)
Super Genjin (J)
Super Goal! (U)
Super Mario Kart (J) (timing?)
Super Sangokushi (J)
Takemiya Masaki 9dan no Igo Taisyou (J)