This loads plainly to memories 0x07000000 - 0x071fffff, that can be ok for 0x200000 sized roms, but for other games you put the data at 0x07000000 - 0x070fffff and 0x07000000 - 0x0707ffff ... but you must at least put it on the final 0x07180000 - 0x071fffff bank (and I presume the cart area is mirrored for these too)