Originally Posted by robbbert
To give an example, run mess with the windows build, then run it with the sdl build, then the windows build again. The sdl build will remove the windows-only options, and then windows will remove the sdl-only options. Thus they are incompatible.

Yes, and that's a good thing for usability. Otherwise you'd get inexplicable weird behavior and/or a bunch of error messages if you switched back and forth.

By the way, you made a bunch of drivers render about 8 times slower recently. for loops cause CPU pipeline stalls and repeated *pixel++ = foo; lines do not.