Originally Posted by Duke
Well it looks fine on an old CRT monitor of course. 640x200 was common enough (Amiga, Atari ST, etc.).

If it uses mc6845 then it's probably just 640 x 200 with 8 pixels of border color. There's a similar trick with a bunch of Sharp X1 games that isn't yet emulated (Shilver Ghost sets 640 x 192 during scrolling phases, also a Koei game does 640 x 8 (!) just to show a single line of characters and mask the rest)