Originally Posted by Just Desserts
r14487 reduces the memory overhead of the RDP system

for the record, with latest MESS svn, now also MacOSX build behaves the same as yours in Mario 64: black polygon storm from the castle and then crash with

Code
Ignoring MAME exception: n64_rdp::DrawTriangle: span aux buffer overflow

you might want to notice that the same error (span aux buffer overflow) now also occurs in AeroFighters after selecting an aircraft

however, the coming back of missing texts and the 64dd progresses are very welcome smile


ETA: actually Mario 64 behavior seems random frown frankly annoying!
on the bright side, I have noticed that Perfect Dark now reaches the spinning Rare logo (and then it hits the span aux buffer overflow as the others)
thumbs up for the progress!

Last edited by etabeta78; 02/18/12 12:09 PM.