r14487 reduces the memory overhead of the RDP system
for the record, with latest MESS svn, now also MacOSX build behaves the same as yours in Mario 64: black polygon storm from the castle and then crash with
Code
Ignoring MAME exception: n64_rdp::DrawTriangle: span aux buffer overflow
you might want to notice that the same error (span aux buffer overflow) now also occurs in AeroFighters after selecting an aircraft
however, the coming back of missing texts and the 64dd progresses are very welcome
ETA: actually Mario 64 behavior seems random frankly annoying! on the bright side, I have noticed that Perfect Dark now reaches the spinning Rare logo (and then it hits the span aux buffer overflow as the others) thumbs up for the progress!