for the record, with the same svn source, neither corruptions happen on MacOSX. could it be some weird OPTIMIZE issue?
OTOH, I get randomly a crash in Super Smash Bros. (again due to issues in N64TexturePipeT::Cycle (), like for Mario Kart, but this time called by SpanDraw2Cycle) either in the character select menu or short before entering a fight
also, for some weird reason, Zelda Ocarina of Time Rev. B does not display anything (neither the Jpn nor the US version), while Rev. A and the older releases work perfectly! In fact emulation of Rev.B works too (you can hear the soundtrack and the sfx when input get recognized) but the screen always remains black...