Not to mention the fact that the issue is that the data structures themselves are trashed. So even if what you're proposing "fixes" the issue, it "fixes" it by prolonging the duration of time the driver is going to be using fucked-up values and doing wrong shit. Your "fix" is, like, MASH-level bad.

Basically, I appreciate the attempt to help, but unless you're a professional N64 programmer who has written microcode, just let me handle it. Guesswork is what's gotten us into this situation, and I at least recognize when I have no idea what I'm doing, which is why I've been trying to solicit information from people who have actually made N64 demos and written N64 games, not random other devs.