Fix added to svn. All my testcases work fine.
Donkey Kong Country 1 --> OK (does not complain about copier being used)
Donkey Kong Country 3 --> OK (loads & saves fine)
Earthbound --> OK (does not complain about copier being used)
Mario Picross --> OK (loads & saves fine)
Secret of Mana --> OK (loads & saves fine)
Super Metroid --> OK (loads & saves fine)
Super Tetris 3 --> OK (loads & saves fine)
before 0.148 I will update the code to only save the actual SRAM size without the mirrors, saying goodbye to current 1M .nv saves and fixing the old bug #1742 (bugzilla is gone, but I haven't forgotten
)