Regarding native support for 3D arcade models through QML / Qt 3D (which is definitely desirable because of Shockwave's platform restrictions, see above), the currently supported mesh format plugins are listed here (Qt 5):

http://doc-snapshot.qt-project.org/5.0/qt3d-index.html#asset-loading

This limits the models QMC2 will be able to render to the 3D Studio Max format (which is also available in Qt 4.8, but requires Qt 3D as an add-on). Not all models are available in 3ds max format, but most of them... and there are probably/hopefully converters for some of the other formats.


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]