Originally Posted By RColtrane
And do you have plansto include .jpeg support to the artwork files, instead of .png only?

Well, there are two main reasons for using PNG only: performance and the openness of the format. I may change this in the future to allow for additional formats optionally, but the more formats there are the longer it may take to find images in the file-system or ZIP. The actual loading of images is not the problem since Qt has simple/generalized APIs for this... but when the first load fails, it will have to search and load the next possible format... I don't really see a big win by this. Every image manipulation program can create / convert to PNGs nowadays, and it's what's created by MAME/MESS anyway, too smile. So what do you need JPEG for (or whatever format)?

EDIT: Qt supports these formats, BTW.

Last edited by qmc2; 08/02/13 12:45 PM.

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