Anna: Thank you so much for your wealth of information. I'll definitely check out NNNesteR. The issue with RND (without a Randomize Timer function) is that the same set of randomized numbers will be generated each time, which makes for stale gameplay.
Belmont: That is such a pity. I've been racking my brain trying to think of a way to make random numbers, and all I can think of is utilizing user-input. In a game-setting that'd probably be taken from cursor/sprite position.
If any of you know of an alternative way, be it better or worse, I'd love to know.
Last edited by Murveman; 05/08/15 08:30 PM.